Register your child for one of our free workshops
Virtual Event

About this workshop

These sessions are intended  for children aged 6 to 14.

This online workshop aims to introduce your kids to the basics of programming through our treasure hunt game. The workshop will cover the first lesson Getting Started Part I. Using live videoconferencing, your child is accompanied by one of our trainers to get hands on some programming concepts while having fun programming Cody, the pirate robot.

Take to the high seas, visit islands and code your robot to find buried treasures – but beware, you are not alone!

During this workshop, we go through the first levels in order to give a taste of the game mechanics and to introduce some basic notions. At the end of the session, we are able to assess the level of understanding of your child and the type of editor he/she is comfortable with for the next lessons.

To follow the workshop, you need a laptop, a secure internet connection, and a modern web browser (Firefox, Chrome, Safari). Login details will be sent to you a few hours before the workshop. These identifiers will be used to connect to the platform at the event time.


We propose an online curriculum in the form of a treasure hunt game whose objective is to help students develop various skills.


Computer programming

The first lessons introduce the syntactical rules, the game mechanics, and introduces some core concepts. The following lessons cover computer programming in depth, such as using procedures, variables, parameters, loops, expressions, etc.


Coding Park inspires students to learn by creating. The platform lets students create and share their own challenges. Our language-agnostic game engine lets students have the choice of using visual blocks, text-based coding, or Python, while engaging them in the game adventure.

Spatial cognition abilities

Your child learns to represent a visual problem and to identify recurring shapes, recursive shapes, etc. He/she will learn to define a more or less complex path on a map, to understand an algorithm and to draw a path for which the algorithm is a solution.

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